A single player RogueLike / RPG / dungeon crawler game with some puzzles that i've been developing on & off incrementally over a few years now. Every dungeon will be different (e.g. Sand, Desert, Water, Forest) with different enemies, puzzles, mini-bosses, items etc.
Assets are a combination of graphics created by myself and free assets from https://kenney.nl
Some very outdated demo clips can be found here with a brief changelog:
v0.5 (wip)
v0.4 (feb 2020)
v0.3 (nov 2019) https://www.youtube.com/watch?v=2X6DFQtqjYo
v0.2 (aug 2019) https://youtu.be/TYASTDwnD58
Some Current Features:
- Difficulty scales based on current floor (e.g. enemies, bosses, items, floor size)
- Different types of enemies with random stats (slimes, zombies, knights)
- Range of items (swords, shields, bow, armour, torches, potions etc)
- Shop system to purchase player stats upgrades
Roadmap, WIP & Future:
- More Mini-bosses & Bosses
- More items (swords, armour, shields)
- Better inventory & item system
- Classes, special attacks
- Multiple dungeons with exclusive weapons, monsters and features
- Puzzle challenges at end of dungeons
(Images below are from an earlier version)